Cities and Knights is a lot of fun. It takes one or two games to really get the hang of all the added rules and features, but it’s not overly complicated by any stretch. I still love the original Catan, even if it is lacking in strategy. There’s just something fun and simple about it. It does, however, suck when the dice are not at all in your favour and there’s nothing you can do. Cities and Knights takes care of that to some degree.
cixelsyD1988
June 30, 2012 at 2:06 AM -
I just bought Cities and Knights and can’t wait. I always felt like the biggest disappointments in the original was A) Development cards were extremely boring, B) Good strategy couldn’t stop poor dice rolls. Now with so much more interaction I feel there’s a chance for people who don’t have rolls go in their favor, even if the probability says they should. We’ll see if this works.
Our games took like 2 hours with the original, with the expn it sounds like it could be a 3-4 hour affair.
beeeatsme
June 30, 2012 at 2:30 AM -
Couldn’t agree more with Tom’s comments. Barbarians seem to attack to often. Game seems to take waaay too long. The rules for the knights themselves even seem a bit fiddly to me. I love having more of the cards to mix things up, but this game rewards experienced players too much I think. If you’re new and start getting cities destroyed you basically have no means to catch up and have to wait 2 excruciating hours for someone else’s inevitable victory.
this looks like civilication in bourd game
Cities and Knights is a lot of fun. It takes one or two games to really get the hang of all the added rules and features, but it’s not overly complicated by any stretch. I still love the original Catan, even if it is lacking in strategy. There’s just something fun and simple about it. It does, however, suck when the dice are not at all in your favour and there’s nothing you can do. Cities and Knights takes care of that to some degree.
I just bought Cities and Knights and can’t wait. I always felt like the biggest disappointments in the original was A) Development cards were extremely boring, B) Good strategy couldn’t stop poor dice rolls. Now with so much more interaction I feel there’s a chance for people who don’t have rolls go in their favor, even if the probability says they should. We’ll see if this works.
Our games took like 2 hours with the original, with the expn it sounds like it could be a 3-4 hour affair.
Couldn’t agree more with Tom’s comments. Barbarians seem to attack to often. Game seems to take waaay too long. The rules for the knights themselves even seem a bit fiddly to me. I love having more of the cards to mix things up, but this game rewards experienced players too much I think. If you’re new and start getting cities destroyed you basically have no means to catch up and have to wait 2 excruciating hours for someone else’s inevitable victory.