Blender 2.5 Game Engine Controlling a Simple Rig (Google Android) Using Logic Bricks (Old Version)

admin January 28, 2013 25

This tutorial shows how to interactively control a very simple character rig using the Blender game engine. Key points – Saving short animations as actions eg a simple walk cycle Using a logic brick keyboard sensor to detect a key press Using a logic brick actuator to play an action eg walk cycle Linking them so a key press runs the walk cycle Linking the same key press to a motion actuator Creating a default, standing still action For a more advanced tutorial on controlling an armature rig go to blendercookie.com

25 Comments »

  1. TheTropicalWalrus January 29, 2013 at 12:01 AM -

    it says no suitable context info for active keying set when i click on keyframe available…do you have any idea why?

  2. ianscott888 January 29, 2013 at 12:26 AM -

    I have had problems with version 2.6 so if you are using that, it could be the problem. I would try stripping down and testing with one keyboard sensor firing one action, have you downloaded the files from my blog to see if they work?

  3. SuperZizo1999 January 29, 2013 at 1:00 AM -

    it worked when i moved the armature modifier on top of the sub surf or any modifier that i have ( the armature modifier has to be first

  4. ianscott888 January 29, 2013 at 1:19 AM -

    Moving the arms is exactly the same process as moving the legs which is shown in the walk cycle tutorial. Go to frame, move the arm, insert location and rotation key frames (locRot).

  5. SuperZizo1999 January 29, 2013 at 1:42 AM -

    could i make his arms move too pls help