An excellent review for an excellent game. The new and outstanding Silent Hill for the new generations is a beautiful delight for all fans. ______________________ Here’s a summary: Graphics: 8.5 / Gameplay: 8.0 / Sound:9.0 / Soundtrack: 10.0 / Fear-scare factor: 9.0 / Story: 9.5 / Fun Factor: 9.0 / Replay Value: 9.0/ Overall score: 9.0 _______________________________________ Pros&Contras: +++Pros: + Shadows effects can really scare you. + Combo attacks. + Fatalities + Great environments, like the cemetery and the pier. + Gray colors make everything more real and creepy. + Whispers, voices, screams…Is it in the game… or outside of your street? + Story + The most frightening and disgusting creatures of all Silent Hill. + Great Artificial Intelligence. + Loading screen gives you tips and information to combat and weaknesses of enemies. —Contras: – Puzzles are easy and unintersting, except the last one in Lair stage. I’d like to see a criative puzzle, like in Silent Hill 1 – Piano Puzzle at School. – Non interaction with items. You can’t zoom in/out or even combine them. This could help into more intersting puzzles. – Some bugs (its rare, but happened to me – see my SH5 bug video). – After a while (1-2 minutes) the bodies of dead enemies disappear. I would love to see them rotting. – The game is too dark. – Terrible “hair effect”. Seems like everybody passed glue in their hair. Resident Evil Code Veronica had best hair movements. Remember the ponytail of Claire? – Lack …
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Not that I’m saying Team Silent even worked on this game in particular. But, I will say that Team Silent does such a phenomenal job with environment, atmosphere and storytelling that as linear and claustrophobic as their games can be there’s never a dull moment, and that players are so immersed in the game world that freedom the freedom to explore–or lack thereof–is never a factor. It’s not a hindrance, but a means to an end.
Hehe, nostalgia would have us think that we got to explore the city. However, when you really think about it there were so many dead ends and such a limited view that in actuality we were blindly navigating what Team Silent wanted us to explore when they intended, not a moment sooner (connecting the dots). SH has never been an open world. To me, it was always about picking up the pieces along with all the shocking visuals and horrific sounds that keep us engrossed in this world.
lol i know man. Hollywood does fuck up every game to movie adaption. your right.
don’t forget origins that was made by Americans too Americans fuck up Japanese games like Hollywood fuck up games to movies