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If they’re isolating the player too much from the rest of the environment, not including hidden goodies like easter eggs or weapons, or forcing you through several scripted sequences, then I have a problem. I also want varied objectives in an FPS if its linear, not just walk here , kill them, walk here, kill them, get on the helicopter. It gets repetitive really fast.
What you said about it being bad where you can only hold 2 weapons, it depends. For a single player-focused game like Half life I agree. But for games like Halo it adds a sense of strategy and makes you choose whether to sacrifice something for another. I’m fine with linear gameplay as long as it’s not too strict.